• Networked and shared virtual worlds
  • Virtual collaborative spaces
  • Shape modeling for cyberworlds
  • Virtual humans and avatars
  • Multimodal interaction and rendering
  • Computer vision for augmented and mixed reality
  • Cognitive informatics
  • Brain-computer interfaces
  • Affective computing
  • Social computing
  • Online communities
  • E-learning in cyberworlds
  • Multi-user web games
  • Art and heritage in cyberspace, cyber-museums
  • Cyberethics and cyberlaws
  • Cybersecurity
  • Welfare in cyberworlds
  • Data mining and warehousing in cyberworlds
  • Visual analytics in cyberworlds